Game Development Reference
In-Depth Information
<script src="js/lib/soundjs-0.5.2.min.js"></script>
<script src="js/lib/preloadjs-0.4.1.min.js"></script>
<script src="js/lib/tweenjs-0.5.1.min.js"></script>
<script src="js/lib/BitmapText.js"></script>
<!--NDGMR-->
<script src="js/lib/ndgmr.Collision.sprite.js"></script>
<!--GAME CLASSES-->
<script src="js/state.js"></script>
<script src="js/utils/Utils.js"></script>
<!--COMPONENTS-->
<script src="js/classes/components/Preloader.js"></script>
<script src="js/classes/components/SimpleButton.js"></script>
<!--SCENES-->
<script src="js/scenes/GameMenu.js"></script>
<script src="js/scenes/Game.js"></script>
<script src="js/scenes/GameOver.js"></script>
<!--MANAGERS-->
<script src="js/classes/managers/AssetManager.js"></script>
<script src="js/classes/managers/SpritePool.js"></script>
<!--SPRITES-->
<script src="js/classes/sprites/Explosion.js"></script>
<script src="js/classes/sprites/HealthMeter.js"></script>
<script src="js/classes/sprites/LifeBox.js"></script>
<script src="js/classes/sprites/Scoreboard.js"></script>
<script src="js/classes/sprites/EnemyShip.js"></script>
<script src="js/classes/sprites/HeroShip.js"></script>
<script src="js/classes/sprites/Bullet.js"></script>
<!--APPLICATION-->
<script src="js/SpaceHero.js"></script>
</head>
<body onload="init();">
<img src="img/bg.png" style="position: absolute">
<canvas id="canvas" width="600" height="700" style="position:
absolute"></canvas>
</body>
<script>
var ARROW_KEY_SPACE = 32;
var ARROW_KEY_UP = 38;
var ARROW_KEY_DOWN = 40;
var ARROW_KEY_LEFT = 37;
var ARROW_KEY_RIGHT = 39;
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