Game Development Reference
In-Depth Information
Summary
Much information was covered in this introductory chapter. You've seen the power of EaselJS by comparing it to the
extensive, low-level approach needed with native canvas development; you can now see how the ease of adding
animations and sound makes CreateJS an excellent choice for game development. Some programming principles
and roadblocks were introduced to prepare you for some of the challenges that lie ahead when managing JavaScript
applications. Finally, you managed to squeeze all four toolsets into a short, working example that demonstrates how
quickly you can build HTML5 games and applications.
Now that you've gotten acquainted with the suite, you can move on to more detailed examples and begin your
exercises using the EaselJS API. You'll learn how to start implementing these techniques into fully functional games.
Let's start by learning how to create graphics using EaselJS.
 
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