Game Development Reference
In-Depth Information
When exporting from the library, the name of your movieclip will be used to name your sprite objects, as
opposed to the instance name on the stage. an added benefit to this is that you can use periods in your movieclip names,
which will create namespaces for your generated sprite objects—for example, sprites.RedCoin .
Note
Summary
In this chapter, you learned the process of packing your graphics into a single file, and how you can use sprite
sheet data to extract the desired frames for your game's visuals. The concept of bitmap fonts was also introduced,
and you learned how to accomplish this technique by using various approaches and software. Animations were
also introduced by using sprite sheets, and you saw the various tools you can use to create them and export them
for EaselJS.
You've come a long way since the Break-It game that was built in Chapter 4. With the knowledge of bitmaps,
sprite sheets, and containers, the next chapter will utilize these new skills to create a well-polished game.
 
 
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