Graphics Reference
In-Depth Information
{
myTransform= transform;
doneInit= true;
}
public int GetID ()
{
return myID;
}
public void Fragged ()
{
howmany_frags++;
}
public void FraggedOther ()
{
howMany_fraggedOthers++;
}
public void GameFinished ()
{
isFinished=true;
battleRunning=false;
// find out which position we finished in
int finalBattlePosition=
GlobalBattleManager.Instance.GetPosition( myID );
// tell our car controller about the battle ending
gameObject.SendMessageUpwards("PlayerFinishedBattle",
finalBattlePosition, SendMessageOptions.
DontRequireReceiver);
}
public void BattleStart ()
{
isFinished=false;
battleRunning=true;
}
public bool GetIsFinished ()
{
return isFinished;
}
public void UpdateBattleState( bool aState )
{
battleRunning= aState;
}
public void OnTriggerEnter( Collider other )
{
}
}
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