Graphics Reference
In-Depth Information
Player_Startpoints
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St a r t Poi nt _1 (1-10)
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Players
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SoundController
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UI
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Game Over Graphic
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Get Ready Graphic
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Note that the game controller dynamically creates players and enemies, when the
game starts. References to several prefabs and gameObjects are set in the Unity Inspector
window:
The game controller references these prefabs and objects:
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Explosion prefab (a particle effect for explosions)
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StartPoints array containing a reference to the Startpoint_X gameObjects in
the scene
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Player Prefab List array containing a reference to the Top_Down_Player
prefab
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The BaseSoundController.cs script attached to the Sound Controller gameObject
has an array called Game Sounds, containing references to
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shoot1
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explode2
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player_explode
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powerup
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spawner 1
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The Spawn Controller gameObject has an instance of WaveSpawner.cs attached to
it, with the following references in its Spawn Object Prefabs array:
◾
Spawn_Structure1
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Spawn_Structure2
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Spawn_Structure3
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