Graphics Reference
In-Depth Information
Player_Startpoints
St a r t Poi nt _1 (1-10)
Players
SoundController
UI
Game Over Graphic
Get Ready Graphic
Note that the game controller dynamically creates players and enemies, when the
game starts. References to several prefabs and gameObjects are set in the Unity Inspector
window:
The game controller references these prefabs and objects:
Explosion prefab (a particle effect for explosions)
StartPoints array containing a reference to the Startpoint_X gameObjects in
the scene
Player Prefab List array containing a reference to the Top_Down_Player
prefab
The BaseSoundController.cs script attached to the Sound Controller gameObject
has an array called Game Sounds, containing references to
shoot1
explode2
player_explode
powerup
spawner 1
The Spawn Controller gameObject has an instance of WaveSpawner.cs attached to
it, with the following references in its Spawn Object Prefabs array:
Spawn_Structure1
Spawn_Structure2
Spawn_Structure3
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