Graphics Reference
In-Depth Information
Players (both AI and user controlled)
Race controller
Global race manager
User manager
Game controller
�e game controller is attached
to a gameObject in the main
scene of the game.
Player manager
Input controller
Slot-based
weapon system
Class derived from
Wheeled vehicle
movement controller
AI controller
Sound
manager
UI manager
Scene manager
(persists across all scenes)
Path waypoint
controllers
Waypoint
gameObjects
Scene
Manager and control objects
Figure 12.3
Game structure.
The main game scene Hierarchy structure looks like this:
GameController
◾
LEVEL
◾
(Models that make up the environment)
⦁
Main Camera
◾
Player_StartPoints
◾
START_FINISH_LINE
◾
Cube (for display only)
⦁
Cube (for display only)
⦁
Cube (for display only)
⦁
TRIGGER _ STARTLINE
⦁
UI
◾
Final_Position
⦁
GAMEOVER_GRAPHIC
⦁