Graphics Reference
In-Depth Information
Players (both AI and user controlled)
Race controller
Global race manager
User manager
Game controller
�e game controller is attached
to a gameObject in the main
scene of the game.
Player manager
Input controller
Slot-based
weapon system
Class derived from
Wheeled vehicle
movement controller
AI controller
Sound
manager
UI manager
Scene manager
(persists across all scenes)
Path waypoint
controllers
Waypoint
gameObjects
Scene
Manager and control objects
Figure 12.3 Game structure.
The main game scene Hierarchy structure looks like this:
GameController
LEVEL
(Models that make up the environment)
Main Camera
Player_StartPoints
START_FINISH_LINE
Cube (for display only)
Cube (for display only)
Cube (for display only)
TRIGGER _ STARTLINE
UI
Final_Position
GAMEOVER_GRAPHIC
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