Graphics Reference
In-Depth Information
The Radar Control Script contains a reference to the Main Camera (which, in
turn, has an instance of the RadarGUI.cs component attached to it)
The BaseSoundController.cs script attached to the Sound Controller gameObject
has an array called Game Sounds, containing references to:
shoot1
explode2
player_explode
powerup
spawner 1
The Spawn Controller gameObject has an instance of WaveSpawner.cs attached to
it, with the following references in its Spawn Object Prefabs array:
Spawn_Structure1
Spawn_Structure2
Spawn_Structure3
The UI gameObject has a script named UI_LBS.cs attached to it. It refers to
GAMEOVER_GRAPHIC gameObject
GETREADY_GRAPHIC gameObject
11. 3 Prefabs
The prefabs that make up the game are
ENEMIES
EnemyBot
ENEMY WAVES
Spawn_Structure 1
Spawn_Structure 2
Spawn_Structure 3
PLAYERS
Top_down_player
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