Graphics Reference
In-Depth Information
The Radar Control Script contains a reference to the Main Camera (which, in
turn, has an instance of the RadarGUI.cs component attached to it)
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The BaseSoundController.cs script attached to the Sound Controller gameObject
has an array called Game Sounds, containing references to:
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shoot1
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explode2
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player_explode
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powerup
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spawner 1
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The Spawn Controller gameObject has an instance of WaveSpawner.cs attached to
it, with the following references in its Spawn Object Prefabs array:
◾
Spawn_Structure1
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Spawn_Structure2
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Spawn_Structure3
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The UI gameObject has a script named UI_LBS.cs attached to it. It refers to
◾
GAMEOVER_GRAPHIC gameObject
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GETREADY_GRAPHIC gameObject
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11. 3 Prefabs
The prefabs that make up the game are
ENEMIES
EnemyBot
ENEMY WAVES
Spawn_Structure 1
Spawn_Structure 2
Spawn_Structure 3
PLAYERS
Top_down_player