Graphics Reference
In-Depth Information
11. 2 Main Game Scene
Rather than loading different scenes for each attach wave, the game works by instantiat-
ing prefabs full of enemies into the same scene over and over until the player has no lives
remaining.
The main menu consists of a single gameObject, and the main menu script is shown
in Chapter 10.
The main game scene Hierarchy structure looks like this:
ARENA
(Models that make up the environment)
Arena_Colliders
(Colliders for the level)
Directional light
GameController
Main Camera
MusicController
Player_Startpoint
SoundController
SpawnController
UI
Game Over Graphic
Get Ready Graphic
Note that the game controller dynamically creates players and enemies when the
game starts. References to several prefabs and gameObjects are set in the Unity Inspector
window:
Game controller prefabs
Explosion prefab (a particle effect for explosions)
Player Prefab List array containing a reference to the Top_Down_Player prefab
StartPoints array containing a reference to the Player_Startpoint gameObject
in the scene
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