Game Development Reference
In-Depth Information
y
z
Frustrum
X
Eye or Camera
Z
Figure 4-3.
Using a frustrum to project the 3D view onto a 2D surface
4.
Transfer the projected view onto the final viewport for viewing:
Take the 2D
image generated from the projection shown in Figure
4-3
and resize it to fit
the final viewport (see Figure
4-4
).