Game Development Reference
In-Depth Information
y
z
Frustrum
X
Eye or Camera
Z
Figure 4-3. Using a frustrum to project the 3D view onto a 2D surface
4.
Transfer the projected view onto the final viewport for viewing: Take the 2D
image generated from the projection shown in Figure 4-3 and resize it to fit
the final viewport (see Figure 4-4 ).
 
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