Game Development Reference
In-Depth Information
Summary
In this chapter, I covered the basics of 3D math relating to vectors and matrices. I first covered
vectors and the operations relating to vectors, such as addition, multiplication, dot products, and
cross products. Next, I covered matrices and the operations involving matrices, such as matrix
multiplication, that are essential to 3D game programming. Finally, I presented a hands-on example
that demonstrated the practical use of vectors and matrices in translating, rotating, and scaling a
3D object.
 
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