Game Development Reference
In-Depth Information
Figure 10-4. Game over screen
Summary
In this chapter, I have discussed the final Drone Grid game. I started with a discussion of the classes
needed to manage our player's enemies. I then covered the GamePlayController class that was
used to control important elements of how our enemies were presented. Next, I went over code and
functions that were needed to save and load the state of our final game. The game over graphic and
related game logic were then discussed. Finally, a hands-on example was presented that illustrated
the classes, code, and concepts given in this chapter.
 
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