Game Development Reference
In-Depth Information
Figure 8-8. The tank
Summary
In this chapter, I covered the enemies that will be in our Drone Grid case study. First, I discussed
arena objects. Next, I went through an overview of finite state machines. I then discussed specifically
what the finite state machine for our tank will be. The classes that implemented the finite state
machine and the states for our tank were then examined. Required modifications to other classes
were also presented. Finally, a hands-on example was given to create and implement these enemies
in a working game demo.
 
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