Game Development Reference
In-Depth Information
Characters[6] = '7';
Characters[7] = '8';
Characters[8] = '9';
Characters[9] = '0';
// AlphaBets
Characters[10] = 'a';
Characters[11] = 'b';
Characters[12] = 'c';
Characters[13] = 'd';
Characters[14] = 'e';
Characters[15] = 'f';
Characters[16] = 'g';
Characters[17] = 'h';
Characters[18] = 'i';
Characters[19] = 'j';
Characters[20] = 'k';
Characters[21] = 'l';
Characters[22] = 'm';
Characters[23] = 'n';
Characters[24] = 'o';
Characters[25] = 'p';
Characters[26] = 'q';
Characters[27] = 'r';
Characters[28] = 's';
Characters[29] = 't';
Characters[30] = 'u';
Characters[31] = 'v';
Characters[32] = 'w';
Characters[33] = 'x';
Characters[34] = 'y';
Characters[35] = 'z';
// Debug
Characters[36] = ':';
Characters[37] = ';';
Characters[38] = ',';
Characters[39] = '=';
Characters[40] = '(';
Characters[41] = ')';
Characters[42] = '.';
for (int i = 0; i < NumberCharacters; i++)
{
Texture[] Tex = new Texture[1];
Tex[0] = m_CharacterSetTextures[i];
BillBoardFont Font = new BillBoardFont(iContext, Mesh, Tex, Material1,
Shader, Characters[i]);
Font.GetObjectPhysics().SetGravity(false);
m_CharacterSet.AddToCharacterSet(Font);
}
}
 
Search WWH ::




Custom Search