Information Technology Reference
In-Depth Information
Non-enterprise OTA isn't officially supported by Apple. The technology has been borrowed for non-enterprise use,
and Apple may withdraw it without notice.
Creating a Mac App Store submission
A Mac submission is similar to an iOS submission, but somewhat simpler. Begin by creating an App Record on
iTunes Connect, filling in the “paperwork” to create a binary slot. You then customize the app's settings, build it
as archive, package it, and upload the binary.
Currently, there's no device registration or support for device-limited Ad Hoc distribution for testing. (This may
change in the future.)
Finding iTunes Connect
At the time of this writing, there's no direct link to iTunes Connect on the front page of the Mac Dev Center. To
open iTunes Connect, select the Get Your Mac Apps Ready for the Mac App Store link at the top right of the
front page, and then click the Log in to iTunes Connect link at the bottom of the Set up Your iTunes Connect
Account paragraph, shown in Figure 13.21.
Creating marketing and support materials
The “paperwork” for a Mac submission is very similar to an iOS submission. The promotional screenshot must
have a resolution of 1280 x 800 or 1440 x 900 in .jpeg , .jpg , .tiff , or .png in the RGB color space with
a resolution of 72dpi or better. In practice, this means you can run the app, set your Mac's display resolution to
the required dimensions, and use Grab utility in /Applications/Utilities to capture the art as a
.tiff file.
TIP
The artwork doesn't have to be an unedited screen grab. You also can create custom promotional artwork that
captions or highlights important features of your app. This is pushing against the guidelines, but if the artwork isn't
too heavy handed and promotional, there's a good chance it will be accepted.
FIGURE 13.21
There's no direct link to iTune Connect from the Mac Dev Center front page; you have to go through this interme-
diate page.
Search WWH ::




Custom Search