Game Development Reference
In-Depth Information
What You Have Learned
In this chapter, you have learned:
How to organize game objects in a scene graph
How to create structured collections of game objects, such as grids and lists
The difference between local and global positions
How to make the scene graph an integral part of the game by using it to draw
and update the game objects
How to define dragging behavior for both mouse and touch input
 
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