Graphics Reference
In-Depth Information
Start
Classification Stage
Similar
Te chnique?
(Polygon-based
Rendering)
No
Ye s
Provide
frame rate
history?
Provide
frame rate
history?
End
No
No
Ye s
Ye s
Compare
frame rate
stability
Qualitative
Comparison
Other
considerations
Compare
frame rate
transition
speed
Compare
output error
from target
frame rate
Compare
oscillatory
behavior
FIGURE 2.7
The comparative literature review workflow.
because of their relative importance in a subject matter. For example, omitting
words such as “real-time”, “graphics” and “3D” since they are either rhetorical in
computer graphics research or they may be replaced by stronger keywords such as
“interactive”, “rendering” and directly meaningful candidates such as “frame rate”
and “control”. These keywords are used in search fields in major research publica-
tion online portals which indexes the world's largest collection of research literature.
The gleaning process covers more than 500 research papers in a combined cohort of
4,000 search results from the publication portals.
As described in Section 1.3 in Chapter 1, the research in this thesis is primarily
focused on polygon-based rendering technique which is predominant in common
consumer and industrial applications such as computer games, virtual reality soft-
ware and computer-aided design and prototyping. Hence, the Classification stage
ends with segregating research literature that shares the same technique and is
related to the topic of interactive 3D rendering. Table 2.1 shows the results from this
classification stage from the initial pool of publications.
 
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