Graphics Reference
In-Depth Information
78. J. Pouderoux and J-E. Marvie, “Adaptive streaming and rendering of large terrains using
strip masks,” In Proceedings of the 3rd international conference on Computer graphics
and interactive techniques in Australasia and South East Asia (GRAPHITE '05). ACM,
NY, USA, pp. 299-306, 2005.
79. X. Li and Q. He, “Frame rate control in distributed game engine,” In Proceedings of the
4th international conference on Entertainment Computing (ICEC'05), Springer-Verlag,
Berlin, Heidelberg, pp. 76-87, 2005.
80. M. Wan, N. Zhang and H. Qu, A.E. Kaufman, “Interactive stereoscopic rendering of
volumetric environments,” IEEE Transactions on Visualization and Computer Graphics ,
vol. 10, no. 1, pp. 15-28, Jan.-Feb 2004.
81. S-E. Yoon, B. Salomon, R. Gayle, and D. Manocha. “Quick-VDR: Interactive
View-Dependent Rendering of Massive Models,” In Proceedings of the conference
on Visualization '04 (VIS '04), IEEE Computer Society, Washington, DC, USA,
pp. 131-138, 2004.
82. N. Tack, F. Morn, G. Lafruit, and R. Lauwereins, “3D graphics rendering time modeling
and control for mobile terminals,” In Proceedings of the ninth international conference
on 3D Web technology (Web3D '04). ACM, New York, NY, USA, pp. 109-117, 2004.
83. R. Dumont, F. Pellacini, and J. A. Ferwerda, “Perceptually-driven decision theory for
interactive realistic rendering” ACM Trans. Graph . vol. 22(2), pp. 152-181, April 2003.
84. X. Li and H-W. Shen, “Time-critical multiresolution volume rendering using 3D texture
mapping hardware,” Proceedings IEEE/ACM SIGGRAPH Symposium on Volume
Visualization and Graphics , pp. 29, 36, Oct. 2002.
85. M. Grabner, “Smooth high-quality interactive visualization,” Spring Conference on
Computer Graphics , pp. 87, 94, 2001.
86. W-S. Lin; R. Lau, W.H. Kai Hwang; X. Lin; P.Y.S Cheung, “Adaptive parallel rendering
on multiprocessors and workstation clusters,” Parallel and Distributed Systems, IEEE
Transactions on, vol. 12, no. 3, pp. 241, 258, Mar 2001
87. H. Qu, M. Wan, J. Qin, and A. Kaufman, “Image based rendering with stable frame
rates,” In Proceedings of the conference on Visualization '00 (VIS '00). IEEE Computer
Society Press, Los Alamitos, CA, USA, pp. 251-258, 2000.
88. E. Gobbetti and E. Bouvier, “Time-critical multiresolution scene rendering,” In
Proceedings of the conference on Visualization '99 : celebrating ten years (VIS '99).
IEEE Computer Society Press, Los Alamitos, CA, USA, pp. 123-130, 1999.
89. J. T. Klosowski and C. T. Silva, “Rendering on a budget: a framework for time-critical
rendering,” In Proceedings of the conference on Visualization '99: celebrating ten years
(VIS '99). IEEE Computer Society Press, Los Alamitos, CA, USA, 115-122. 1999
90. P. Ebbesmeyer, “Textured virtual walls achieving interactive frame rates during walk-
throughs of complex indoor environments,” Proceedings IEEE Virtual Reality Annual
International Symposium , pp. 220-227, 1998.
91. J. Sato, K. Hashimoto, Y. Shibata, “Dynamic rate control methods for continuous
media transmission,” Proceedings Twelfth International Conference on Information
Networking , (ICOIN-12), pp. 110, 115, 21-23 Jan 1998.
92. M. Zockler, D. Stalling and H.-C. Hege, “Interactive visualization of 3D-vector fields
using illuminated stream lines,” Visualization '96 . Proceedings, pp.  107-113, Nov. 1
1996.
93. S. Belblidia, J.-P. Perrin and J.C. Paul, “Generating various levels of detail of architec-
tural objects for image-quality and frame-rate control rendering,” Computer Graphics
International, 1996. Proceedings , pp. 84-89, 24-28 Jun 1996.
94. S. Bryson and S. Johan, S, “Time management, simultaneity and time-critical computa-
tion in interactive unsteady visualization environments,” Visualization '96 , pp. 255-261,
Nov. 1 1996.
Search WWH ::




Custom Search