Graphics Reference
In-Depth Information
Figure 3.12. Aging of a selected part of the hydrant scene, shown at different time steps.
[Appeared in [Gunther et al. 12] and reproduced by kind permission of the Eurographics
Association.]
Further discussions on user interface decisions, the impact of the atlas resolution
on memory consumption and visual quality, as well as texture seam handling can
be found in our paper [Gunther et al. 12].
3.6 Conclusions
In this chapter, we presented an interactive material aging simulation based on
gammaton tracing on the GPU. We used a simple yet powerful set of rules to
obtain the most common aging effects, including dirt, rust, organic, and water
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