Graphics Reference
In-Depth Information
Bibliography
[Dunn and Parberry 02] Fletcher Dunn and Ian Parberry. 3D Math Primer for
Graphics and Game Development , First edition. Plano, TX: Wordware Pub-
lishing, 2002.
[Eberly 07] David H. Eberly. 3D Game Engine Design , Second edition. San
Francisco, CA: Morgan Kaufmann Publishers, 2007.
[Technologies 05] Unity Technologies. “Unity 3D.” http://unity3d.com/, 2005.
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