Graphics Reference
In-Depth Information
Bibliography
[Dunn and Parberry 02] Fletcher Dunn and Ian Parberry.
3D Math Primer for
Graphics and Game Development
, First edition. Plano, TX: Wordware Pub-
lishing, 2002.
[Eberly 07] David H. Eberly.
3D Game Engine Design
, Second edition. San
Francisco, CA: Morgan Kaufmann Publishers, 2007.
[Technologies 05] Unity Technologies. “Unity 3D.” http://unity3d.com/, 2005.