Graphics Reference
In-Depth Information
Experiments with other use-cases such as limited order independent trans-
parency, volume rendering, Lightstack rendering [Martin et al. 13], and For-
ward+ [Harada et al. 12] rendering just show the potential of this technology.
For more detailed information please see the Khronos OpenGL ES Registry
[Khronos 14] website for the extension specifications.
Bibliography
[Donnelly and Lauritzen 06] William Donnelly and Andrew Lauritzen. “Variance
Shadow Maps.” http://www.punkuser.net/vsm/vsm paper.pdf , 2006.
[Harada et al. 12] Takahiro Harada, Jay McKee, and Jason C. Yang. “Forward+:
Bringing Deferred Lighting to the Next Level .” In Proceedings of Eurograph-
ics 2012 , pp. 5-8. Geneva, Switzerland: Eurographics Association, 2012.
[Hargreaves and Harris 04] Shawn Hargreaves and Mark Harris. “Deferred
Shading.” Presentation, NVIDIA Developer Conference: 6800 Leagues
Under the Sea, London, UK, June 29, 2004. Available on-
line (http://http.download.nvidia.com/developer/presentations/2004/6800
Leagues/6800 Leagues Deferred Shading.pdf).
[Khronos 14] Khronos.
“OpenGL ES Registry.”
http://www.khronos.org/
registry/gles/, 2014.
[Martin et al. 13] Sam Martin, Marius Bjorge, Sandeep Kakalapudi, and Jan-
Harald Fredriksen. “Challenges with High Quality Mobile Graphics .” In
ACM SIGGRAPH 2013 Mobile , p. Article no. 7. New York: ACM, 2013.
 
Search WWH ::




Custom Search