Graphics Reference
In-Depth Information
1.5 Conclusion
We presented a novel technique for post-process screen-space grass that can be ap-
plied over vast terrain areas. The technique is extremely cheap, it is very realistic,
it does not require any additional resources or preprocessing, it scales eciently
over a large terrain even at vast distances, and it is very easy to integrate into
an existing rendering pipeline. See the gallery of results in Figures 1.8-1.15.
Figure 1.8. SSG example 1 from Agricultural Simulator 2013 .
Figure 1.9. SSG example 2 from Agricultural Simulator 2013 .
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