Graphics Reference
In-Depth Information
[Crassin 11] Cyril Crassin. “GigaVoxels: A Voxel-Based Rendering Pipeline For
Ecient Exploration of Large and Detailed Scenes.” PhD thesis, Universite
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[Drobot 09] Michal Drobot. “Quadtree Displacement Mapping with Height
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[Hien and Lim 09] Tu The Hien and Low Kok Lim. “Real-Time Rendering
of Dynamic Dispalcement Maps.” http://www.nus.edu.sg/nurop/2009/SoC/
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[Hrkalovic and Lundgren 12] Ermin Hrkalovic and Mikael Lundgren.
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Blekinge Institute of Technology, http://www.bth.se/fou/cuppsats.nsf/
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[Lawrence 02] Jason Lawrence. “Importance Sampling of the Phong Reflectance
Model.” www.cs.virginia.edu/ jdl/importance.doc , 2002.
[Lilley et al. 12] Ian Lilley, Sean Lilley, and Nop Jiarathanakul. “Real-
Time Voxel Cone Tracing.” http://cis565-fall-2012.github.io/lectures/
11-01-GigaVoxels-And-Sparse-Textures.pdf, 2012.
[Low 02] Kok-Lim Low. “Perspective-Correct Interpolation.” http://www.
gamedev.net/topic/416957-z-bufferperspective-correct-interpolation/, March
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[Luxion 12] Luxion Inc. “Roughness Parameter (Glossy).” KeyShot 3 User's
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