Graphics Reference
In-Depth Information
No Reflections
Relections
Figure 4.2. Impact of reflections toward the goal of achieving photorealism. Notice
the reflection occlusion near the contact points of the floor and the door blocking the
incident light.
reflection (matte). It's an important part of achieving realism in materials and
lighting. Reflection occlusion also helps out with grounding the object being re-
flected into the scene at the contact points, as we can see in Figures 4.2 and 4.3.
It's an important part of our visual understanding of reality and it shouldn't be
taken lightly, as it can make a big difference in achieving realism.
Reflection Occlusion
Occluding Object
Miss
Hit
Hit
Miss
Spread Angle
Miss
Shaded Object
Figure 4.3. Illustration showing reflection occlusion where the hit rays block the light
just like the door blocks the white light in Figure 4.2.
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