Graphics Reference
In-Depth Information
(a)
(b)
(c)
(d)
Figure 3.17. (a) Forest scene. Particle effects are used to only cause light scattering between the trees. (b)
Volumetric light buffer. (c) Top view of the middle scan-line of the amount buffer. Bottom of the image
is near the camera. (d) Single slice of the scattering amount buffer showing the particles that control the
scattering amount.
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