Graphics Programs Reference
In-Depth Information
just a single option available for creating any type of lighting effect. Identifying the
options available and then making some informed choices as to which we want to
use will be important if we are to fulfill the aims of our artistic definition.
Finally, we will need to put all of the generated ideas and choices made into practice
and craft a finished lighting solution for the scene.
There is no doubt that what we have outlined here will indeed require a fair amount of
effort from us (especially keeping in mind that we are only dealing with a single light-
ing set up in this chapter and have more to come). Hopefully though, this is just the
kind of potential learning experience that you were looking for when you purchased
this topic. If that is the case, then we are ready to go ahead and start lighting up our
daytime interior scene.
Note
Obviously, a big part of creating any finished interior lighting solution will be
the global illumination and material options that we ultimately use in the scene.
Knowing which GI tools to use, how to refine the respective solutions, and under-
standing how to create realistic material properties are all must-have skills when
it comes down to reaching our ultimate photographic goal.
For the next few chapters, however, we are going to work with just the default
GI and sampling settings as this will help us focus on the lighting tools them-
selves, getting to grips with the various options we have available to us as well
as coming to grips with how to make good use of them. However, tweaking the
GI and sampling controls and refining the solutions we are getting from them will
be something we take a look at later in the project.
Methods for defining our vision
Sitting down at a computer and starting to create scenes in an application such as
SketchUp or 3ds Max without a clear goal in mind can be compared to setting off on
a journey without having a fixed idea about the final destination.
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