Graphics Programs Reference
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2. Then, set the time of day to 11.10 a.m. by using either the spinner or clicking
in the text field and typing.
Note
In order to apply this change to all of the scene views, we will of course
need to select each one of them in turn and repeat this step. Remember
that in order to have this change fixed in the scene, we will need to right-
click on the scene tabs and use the Update option.
With that done, we will not only eliminate those distracting highlights, but we will ac-
tually create another element of symmetry in the shot in which the spots of light now
fall on either side of the window opening.
One element that seems to be a little bit lacking in the scene would be occlusion
or contact shadows. We may particularly expect to see these in corner areas of the
room, especially the shelving recesses. At this point, we ideally want to add them
without creating an extra image element that would need to be composited in anoth-
er application. In this instance, we will choose the easiest route available to accom-
plish this and enable V-Ray's ambient occlusion option by following the given steps:
1. With the V-Ray Options dialog open, go to the Indirect Illumination rollout.
2. In the Ambient Occlusion section, check the On box.
3. Set the radius amount to 8.5 .
4. As we want the effect to be fairly subtle, let's set Amount to 0.35 .
With our lighting tweaks in place, a final, slightly distracting element that we may
want to tackle could be the material we have applied to the shelves in the scene.
I am not entirely convinced that what we have created sits well in the scene. So, I
would like to experiment a little and try applying the same material that we are using
for our overhead panels.
To do that, follow the given steps:
1. Select all of the shelf objects in the scene.
2. Open up V-Ray material Editor .
3. Right-click on the Overhead Panel material.
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