Graphics Programs Reference
In-Depth Information
We are closing in on a decent quick start image here. However, before we go ahead
and create our final output render settings, let's just see how we can tweak things a
little, now that all of our materials are fixed in place.
Final setting tweaks!
One area that I will want to address are the super bright whites that we are currently
getting inside the render. You can find these by right-clicking on the image inside
the V-Ray frame buffer, which should pop up a Pixel information dialog that contains
RGB data readouts for varying image bit depths.
Note
V-Ray can do this because, by default, renders inside the frame buffer are stored
at the highest bit depth possible using floating point values.
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