Graphics Programs Reference
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4. Then, click on OK to close the texture editor window.
5. And finally, let's lower the diffuse map's overall level of contribution by setting
the spinner value to 0.25 .
We should now see our bitmap texture appear in the SketchUp viewport. At this mo-
ment, however, the default UV mapping coordinates are causing the bitmap to tile
way too much for my liking. To rectify this, we need to use the controls found in
SketchUp's own Materials editor .
To access that, let's perform the following steps:
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