Graphics Programs Reference
In-Depth Information
3. Then, we need to locate the newly created label named DefaultMaterial in
the Materials List .
4. Right-click on it and choose the Rename Material option from the pop up.
5. In the Rename Material window that opens up, call the new material My
Floor and click on OK .
Of course, we will want to assign this material to the floor geometry straight away.
Our new material is currently using grey for its diffuse color, making it the same as
the already assigned basic material; we will avoid any potential confusion by chan-
ging our new material's diffuse color to something that will enable us to tell them
apart.
To change this to something more recognizable, let us perform the following steps:
1. In the Diffuse rollout of our My Floor material, click on the diffuse color
swatch.
2. In the Select Color dialog box, choose a color that would be very noticeable
in the scene, such as the burnt orange I will create here. Let's use the HSV
settings of HSV 12 , 240 , and 218 .
3. Then, enable the select tool from the Large Toolset toolbar.
4. Triple-click on the floor geometry in the scene to ensure that it is all selected,
or we could double-click and then use the Select All command from the Edit
menu.
5. Right-click on the My Floor material name in the editor and choose Apply
Material to Selection from the pop up.
If our burnt orange color appears in the viewport, we know that we have successfully
applied this new material to the geometry; not that we will leave it set at burnt orange
of course. In fact, we won't actually use the diffuse color swatch at all. Instead, we
will make use of a number of bitmap or image files to help give our floor material a
little more visual interest. To do this, perform the following steps:
1. Click on the map button ( m ) to the right of the diffuse color swatch.
2. From the drop-down list that appears under the Preview button, select the
TexBitmap option.
3. In the Open Bitmap File dialogue box that appears, navigate to your down-
loaded Exercise_Files folder, and from the Textures subfolder, click to
open the Floor.bmp file.
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