Graphics Programs Reference
In-Depth Information
Summary
Let's summarize the important elements of photorealistic rendering that we have
covered during the course of our project.
First of all, we familiarized ourselves with the basic workflow in V-Ray by diving into a
Quick Start tutorial that introduced us to camera composition, lighting, texturing, and
then rendering an interior scene. We then set about using the provided scene files to
create lighting rigs for daytime and nighttime interior shots as well as making good
use of V-Ray's procedural day lighting system for an exterior set of shots.
We have spent quite a bit of time familiarizing ourselves with the texturing system in
V-Ray, learning how to use a variety of materials, maps, and layers to produce real-
istic surface properties for our geometry.
Before moving on to producing our final output, we tweaked a variety of quality control
settings in V-Ray, including Global illumination and Image Sampling settings in order
to produce the quality level that our project required. Finally, having done all of that,
using Adobe After Effects, we put the icing on the cake by utilizing a number of power-
ful compositing and post-production techniques to bring out the full potential of the
images rendered inside V-Ray.
All that remains now is to take all of the lessons learned here and apply them to our
own V-Ray rendering projects; such practice is after all the very best way to become
skillful at any craft. In fact, as mentioned right at the outset, now would be a good time
to make use of the SketchUp scene file provided with this topic and turn it into a com-
plete environment that can be rendered from any camera position at all.
If you would like feedback on any of the renders you create, feel free to drop me a
line using the contact forms on the vrayelite.co.uk website or, alternatively, through
my < brian@vraylite.co.uk > e-mail address. Take care and happy rendering.
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