Graphics Programs Reference
In-Depth Information
from the
Chapter_10
folder in our
Exercise_Files
folder (this is just a copy of
There are, in fact, a few ways we could go about creating a mask in V-Ray, but see-
ing as in this instance we want to be as quick and efficient as possible, we will take
what I think of as a brute-force approach. To do that, let's perform the following steps:
1. Open up the material editor, create a new standard material, and then right-
click on it to rename it
Red
.
2. Right-click again on the newly-named material, and from the
Create Layer
flyout, choose
Emissive
(we will use this to give ourselves a self-illuminated
material in the scene).
3. Triple-click on the floor geometry to select it from inside the group, and then
right-click on the red material in the material editor to use the
Assign mater-
ial to selection
function.
If we were to render at this moment, all we would get would be a very long wait that
produced a render very similar to our existing final image—only with a red floor of
course. What we want is a perfect mask; a render that has a bright red floor with
every other piece of geometry in the scene completely black. To do that, let's open
up the V-Ray option editor and perform the following steps:
1. In the
Global Switches
rollout, disable the
Lights
and
Shadows
options
found in the
Lighting
section.
2. In the
Materials
section, we can uncheck everything.
3. In the
Camera
rollout, we need to uncheck the
On
option for the physical
camera.
4. In the
Output
rollout, we can click on the
Output File
browse button and
name our image
Floor_Mask.exr
, saving it to the
Exercise_Files |
Final_Renders | Chapter_10
folder.
5. Finally, in the
Indirect Illumination
rollout, we can turn
GI
off and then hit
the render button up on the V-Ray toolbar.
What we get is a very fast render of our scene with nothing but a red floor and black
objects. This is a perfect mask for us to use, especially as the objects standing on
the floor are perfectly separated from the floor color.
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