Graphics Programs Reference
In-Depth Information
Scene 1 makes use of a very specific focal point in the form of the circular window,
using a somewhat unusual POV. The scene is given a sense of balance by placing
both the window and corner of the room roughly on the vertical third lines, which of
course helps us add to the figure's balance.
In Scene 2 , the first deliberate choice made for the view was to use a wide shot for
the POV. This lets us show everything in the room in one go, essentially making the
environment itself a general focal point in the render.
We can also see both symmetry and balance at work. Both of these elements come
about as a consequence of the initial choice for the POV. Looking straight down the
center of the room gives us a natural sense of both symmetry and balance that hope-
fully feels unforced.
The fireplace and speakers both sit roughly on the lower horizontal third line, which
helps draw our eyes to them naturally, creating a kind of secondary focal point that
is a little more specific in nature. At the same time, having these elements placed
around the lower third also adds to the sense of balance in the scene.
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