Graphics Programs Reference
In-Depth Information
Setting up scene views for final shot
rendering
Time to keep things moving by going ahead and nailing down some of the hard
choices we need to make regarding the final camera views that we will be rendering
from, including the choice of which compositional guidelines we will be applying as we
set them up.
First up - the wide shot
The first type of shot that we will set up here is a wide or establishing shot that can be
used to give the viewer a pretty good sense of the space in its entirety. Leaving the
viewer to have to mentally stitch the general layout of the room together by means of
separate and visually disconnected renders can often lead them to some wrong con-
clusions regarding the environments' general makeup. As this is not a desired effect
here, an establishing shot that sets up the scene for them will probably be a good
idea.
To set up the required
Scenes
tab, we can perform the following steps:
1. Right-click on the existing
POV Shot - Main Gallery
scenes tab and click on
the
Add
button in the menu.
2. As the new scene view that we have just created is instantly set as the active
one, we can go ahead and use the
Orbit
tool to level out our view a little and
then right-click on the
Scenes
tab and choose the
Update
option.
3. We can also keep things tidy here by right-clicking on the
Tab
option again
and this time selecting the scene manager option.
4. In the
Name
field, for this view, let's type
Wide Shot 35mm
and then hit the
Enter
or
return
key.
5. Next, we need to set our focal length to match what is stated in the
Name
field.
So, let's click on the SketchUp toolbar and select the
Zoom
tool, enter
35mm
,
and then hit the
Enter
key again.
We will need to reposition our view/camera so as to take advantage of the
wider FOV that we now have available so let's continue further.
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