Graphics Programs Reference
In-Depth Information
Setting up scene views for final shot
rendering
Time to keep things moving by going ahead and nailing down some of the hard
choices we need to make regarding the final camera views that we will be rendering
from, including the choice of which compositional guidelines we will be applying as we
set them up.
First up - the wide shot
The first type of shot that we will set up here is a wide or establishing shot that can be
used to give the viewer a pretty good sense of the space in its entirety. Leaving the
viewer to have to mentally stitch the general layout of the room together by means of
separate and visually disconnected renders can often lead them to some wrong con-
clusions regarding the environments' general makeup. As this is not a desired effect
here, an establishing shot that sets up the scene for them will probably be a good
idea.
To set up the required Scenes tab, we can perform the following steps:
1. Right-click on the existing POV Shot - Main Gallery scenes tab and click on
the Add button in the menu.
2. As the new scene view that we have just created is instantly set as the active
one, we can go ahead and use the Orbit tool to level out our view a little and
then right-click on the Scenes tab and choose the Update option.
3. We can also keep things tidy here by right-clicking on the Tab option again
and this time selecting the scene manager option.
4. In the Name field, for this view, let's type Wide Shot 35mm and then hit the
Enter or return key.
5. Next, we need to set our focal length to match what is stated in the Name field.
So, let's click on the SketchUp toolbar and select the Zoom tool, enter 35mm ,
and then hit the Enter key again.
We will need to reposition our view/camera so as to take advantage of the
wider FOV that we now have available so let's continue further.
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