Graphics Programs Reference
In-Depth Information
Art sculpts - import vismat
A very useful option when texturing with V-Ray and one that can speed up the textur-
ing process quite a bit is the ability to use, or maybe we should say reuse, the already
existing V-Ray materials in the form of V-Ray's own .vrmat and .vismat applica-
tion agnostic material types.
Note
As Chaos Group have announced that the .vrmat format will be included in both
3ds Max and Maya with the release of V-Ray 3.0, the possibilities of acquiring
readymade, high-quality materials in this manner will only grow.
One brilliant thing about this format is that regardless of where it came from, the pro-
cess of loading a vismat material is always the same. All we need to do is perform the
following steps:
1. Create a new Standard material in the editor and call it Sculpts .
2. Right-click on the Sculpts material entry, and from the menu, choose the Im-
port Material command.
3. In the dialog box, browse to the Exercise Files | Textures | Vismat |
Sculpts folder and select the Ceramic_Sculpts.vismat file.
4. From the Window menu, select the Layers command, and in the Layer's dia-
log box, turn off or hide the Display_Glass layer and turn on the Sculpts lay-
er.
5. Select all five sculpt objects in the scene and then right-click on the Sculpts
material and use the Apply Material to Selection command.
And that's all there is when it comes to using a saved .vrmat or .vismat material. In
this instance, the Sculpts folder was created from the extracted Vismat Zip archive.
So, it contains both the .vismat material definition file along with its saved bitmap
preview. The Zip archive itself was created by using the Pack Material function, which
can be accessed by right-clicking on the material in the editor list.
As the .vismat file contains all of the relevant material settings, there really is noth-
ing else for us to do other than checking out what our new material looks like.
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