Graphics Programs Reference
In-Depth Information
Tip
Be sure to move your mouse a little before the final single-click, otherwise
SketchUp will assume it is a triple-click and select all geometry inside the
group.
5. Select the paint bucket tool from the SketchUp toolbar, and after making sure
that you have your Painting 01 material selected in the SketchUp material
editor (you may have to click on the In Model button in order to access this
material), click on the selected geometry to apply the material to it.
6. To set a usable map scale, in the SketchUp material editor's Edit tab, set
the horizontal and vertical values for the Painting 01 material to 60 inches (5
feet).
7. To reposition the bitmap, right-click on the geometry and choose the Position
option from the Texture flyout.
8. By default, we are in the Move mode (Scale/Shear, Distort, and Rotate are
the other options available), so we can just left-click and drag to reposition
our bitmap (be careful not to introduce any obvious tiling by pulling the repeat
seam into view, unless of course that is your deliberate intent).
9. Once placed, simply left-click on the bitmap display and choose Done .
10. To finish, we can go up to the Edit menu and choose the Close Group/Com-
ponent option.
As we have textured only one of our wall exhibits here, we will need to repeat this
same process for each of the other seven by performing the following process:
1. Duplicate the last created Painting material (sequential numbering should
automatically be applied in the V-Ray material editor, so next up will be
Painting_02 ).
2. Apply the supplied and sequentially named bitmap image from the Tex-
tures folder.
3. Apply the material to the selected geometry.
4. Then finally, adjust the bitmap positioning for each material.
Once we are done, we can return to the POV Shot - Main Gallery scene tab and
take a render. What we get should look pretty close to the following render. I say
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