Graphics Programs Reference
In-Depth Information
Creating
the
wall
paintings
using
bitmaps
To get our paintings in place, we are going to have to do a little bit of work with
SketchUp's Texture Position tool as we are (quite deliberately I should add) going
to make use of bitmaps that don't accurately fit the aspect ratios of the geometry to
which we are applying them. To show how this will work, let's perform the following
steps:
1. In the editor
Materials
list, create a new Standard material and call it
Paint-
ing_01
.
2. In the
Diffuse
rollout, click on the map button, add a
TexBitmap
node,
browse to your
Exercise Files
|
Textures
folder, and select the
Paint-
ing_01.png
file.
3. Click on
Ok
to exit the texture editor and then click to select the
Picture
Frames Up Close
scene tab (feel free to adjust the view to suit as you work
here).
Note
It is worth noting here that our bitmap textures are being gamma corrected
or linearized on import when we use the
Gamma Corrected
option in
Co-
lor space
with the
Gamma
value set to
1.0
as we see in the following
screenshot. This avoids the oft-bemoaned situation where bitmap textures
used in a render look overly desaturated or washed out.
4. Using SketchUp's Select tool, double-click and then single-click on the right-
most frame to select the single plane picture panel that is part of this group.
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