Graphics Programs Reference
In-Depth Information
Now, as we clearly cannot cover the creation of every material we need for this scene
in this chapter, seeing as we have covered many of the basics regarding realistic
material creation in V-Ray, now would be a good time to start getting a little selective
and cover some of the more unusual materials that we may need to make use of
on a project. The first such process involves the application of some bitmaps to our
wall-mounted exhibits.
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