Graphics Programs Reference
In-Depth Information
1. With the Ceiling material still selected, scroll down to the Maps rollout and
click on the map button for the Bump option.
2. In the V-Ray texture editor, click on the map type dropdown under the Pre-
view button and select TexSpeckle from the list.
3. In the Size parameter, found in the right-hand column of the map's controls,
set the value to 4 and click on Ok .
With the walls and ceiling looking good, let's move on and work with yet another
scene element. Now, although our doorway isn't currently seen in the rendered frame
nor indeed are the doors even present in the scene at this moment in time, they will
at some point be very clearly seen, and because the material we want to apply is a
little bit more complex than those created so far, now seems like as good a time as
any to tackle it.
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