Graphics Programs Reference
In-Depth Information
Chapter 6. Creating
Believable
Materials
With our lighting setups firmly in place, it's now time to move on to adding some
life to our rendered images using V-Ray's extremely powerful material creation tools.
Of course, typically speaking, when phrases such as adding life to a shot are used
in connection with 3D rendering, people may tend to think of adding motion to the
shot—possibly in the form of animated characters. To a visualization artist, however,
the life and vitality of an image will oftentimes be found (or lost) in the creation of the
scene materials themselves.
For this and other reasons, we will, over the next couple of chapters, discuss the cre-
ation and set up of scene materials and their surface properties.
In this chapter, we will look at the following topics:
• Using existing SketchUp materials in V-Ray
• The V-Ray Standard material
• The new VRayBRDF layer / V-Ray material
• Bitmap textures in materials
• The .vrmat and .vismat preset formats
Getting started with our materials
In this chapter, we are going to work with our existing Daylight Interior scene and
pick up where we left off at the conclusion of Chapter 2 , Lighting an Interior Daytime
Scene . To follow along, open up the Day-
light_Interior_with_Materials_01.skp file found in your Exer-
cise_Files | Model_Files | Chapter 6 folder.
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