Graphics Programs Reference
In-Depth Information
in V-Ray. To show the difference that a switch of engines could make, let's first of all
switch to a better view by performing the following steps:
1. Left-click on the POV Shot - Interior to Exterior scene tab.
2. Then use the Walk and Look Around tools to position the view to match that
seen in the following screenshot:
In order to see any kind of skylight contribution in a render, we will again need to turn
our indirect illumination system on. To do that, perform the following step:
1. In the options editor, open up the Indirect illumination rollout, put a check
in the On box for the GI systems, and take a render.
What we get back from V-Ray tells us that we are indeed now getting a skylight con-
tribution from the TexSky map that definitely adds to the feel of mid-afternoon sun-
shine.
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