Graphics Programs Reference
In-Depth Information
Of course the time and date that we have just set up are currently only applied to this
single camera or scene view. If we were to click on one of the other scene tabs, the
shadow settings would revert to the default at which they were created. This means
that in order to set things up as we want them, we will need to go through each of
the remaining scene views and set up the shadow controls using the same settings
we have applied here.
You can feel free to go ahead with that exercise if you wish, or if you prefer
to save a little time, you may want to just jump ahead and open up the
DayTime_Exterior_02.skp scene file from your Exercise_Files |
Model_Files | Chapter 04 folder. This version of the scene already has all of the
relevant time and date settings applied to each of the scene views.
With the scene open then, let's take a render by clicking on the render button up on
the V-Ray toolbar.
What we actually see in the finished render may be a little bit of a surprise to us given
that we currently have both our lighting and camera settings using real-world tried-
and tested-values that really ought to be giving us something that looks at least reas-
onably similar to a bright sunny day. Instead, what we are getting looks extremely
dull and lifeless.
The problem is being caused by two inter-related aspects of our scene's current
setup. You see if we were working in V-Ray for 3ds Max or Maya, this same scene
would render much more like the following figure, which is probably much closer to
what we would expect to be seeing here:
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