Graphics Programs Reference
In-Depth Information
2. In the
Environment
rollout, click on the map button for the
Reflection/re-
fraction (background)
control so as to open up the V-Ray texture editor win-
dow.
3. In the drop down below the
Preview
button, switch the
TexSky
map over to
using a
TexBitmap
.
4. In the
Open Bitmap File
dialog box that appears, navigate to your
Et-
niesPark_Center
folder
and
this
time
select
the
Et-
nies_Park_Center_3k.hdr
file.
5. With
Gamma Corrected
set as the
Color Space
option, set the
Gamma
value to
2.0
.
6. Down in the
UVW
options, set the
UVW
type in the drop down to
UVWGenEnvironment
and set the
Horizontal Rotation
value to
260
(this
means the location of the Sun in our background HDRI will match that being
used by the lighting).
7. Click on
OK
to exit the texture editor and then set the multiplier value for the
Reflection/refraction (background)
control to
4.0
.
Note
This value has no effect whatsoever on the lighting levels in the scene as
it only controls the brightness of the image being rendered as the scene
backdrop.
8. Finally, we can switch back to the
POV - Main Gallery
view and hit the
render button one last time.
Our render shows that we now have some blue back in our sky that can easily be
controlled and made lighter or darker whenever we wish.
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