Graphics Programs Reference
In-Depth Information
As we can see, doing so evens out the color cast in the scene quite a bit. This means
that we can probably leave any final analysis and possible alterations until we have
gone ahead and added materials to the scene as these will make a difference to the
way that color from our light sources behaves in the environment.
Bringing the sky back into the view
One thing you may have noticed with the dome light renders that we have been tak-
ing here is the fact that our sky color (as seen through the circular skylights in the
ceiling) has remained pretty much white, which may or may not be acceptable de-
pending on what we are wanting from the scene. For my part, even though we could
technically take care of this issue during postproduction, I would prefer to have a little
more control over the coloration of the sky in render as it were so as to introduce a
little more blue into the environment. To do that, let's follow the given steps:
1. Jump back into the Orthographic - Front Scene view.
2. Right-click on the V-Ray dome light and from the V-Ray for Sketchup flyout,
select the Edit light option.
3. In the Options section, we need to put a check in the Invisible option.
4. Click on Ok to exit the light editor.
We can now go ahead and make use of V-Ray's Reflection/refraction (back-
ground) control to set up an image as the backdrop for our render. We can, of
course, use any image we want here, but my personal preference would be to use
either a non-blurred version of the same HDRI that is providing the skylight in the
scene, or use a nice clean V-Ray sky map. To do the latter, we need to perform the
following steps:
1. Open up the V-Ray option editor from the V-Ray toolbar.
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