Graphics Programs Reference
In-Depth Information
to be set in a galaxy far far away, this problem could seriously detract from the pho-
tographic quality of our final render.)
We can, however, create a little bit of a workaround by placing the Sun found in the
HDRI at roughly the same location in world space as that occupied by our V-Ray
spotlight. Now, while this is clearly not a perfect solution, it will hopefully cut out the
chance of having two sets of shadows being cast in differing directions. To set this
up, let's perform the following steps:
1. In the UVW controls of our HDRI, set the
Horizontal Rotation
field to a value
of
260
.
2. Click on
OK
twice to exit both the texture and light editors.
3. Finally, switch back to the
POV - Main Gallery
view and hit the render button
on the V-Ray toolbar.
What we get now (as the render clearly shows) is an image that has a very natural
looking range of colors, especially in the areas where the sunlight from the HDRI is
coming through the skylights, adding slightly warmer tones to the floor. We may feel
that the blue color cast we get from our sky is still a little strong, but before we go
ahead and make a final evaluation of that, we need to turn our Sun spotlight back
on. To do that, we need to perform the following steps:
1. Jump back into our
Orthographic - Front Scene
view.
2. Right-click on the V-Ray spotlight and select the
Edit light
option from the
V-Ray for Sketchup
flyout.
3. Put a check in the
Enabled
option and click on
Ok
to exit the light editor.
4. Finally, switch back to our
POV - Main Gallery
scene view and hit the render
button up on the V-Ray toolbar.
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