Graphics Programs Reference
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to be set in a galaxy far far away, this problem could seriously detract from the pho-
tographic quality of our final render.)
We can, however, create a little bit of a workaround by placing the Sun found in the
HDRI at roughly the same location in world space as that occupied by our V-Ray
spotlight. Now, while this is clearly not a perfect solution, it will hopefully cut out the
chance of having two sets of shadows being cast in differing directions. To set this
up, let's perform the following steps:
1. In the UVW controls of our HDRI, set the Horizontal Rotation field to a value
of 260 .
2. Click on OK twice to exit both the texture and light editors.
3. Finally, switch back to the POV - Main Gallery view and hit the render button
on the V-Ray toolbar.
What we get now (as the render clearly shows) is an image that has a very natural
looking range of colors, especially in the areas where the sunlight from the HDRI is
coming through the skylights, adding slightly warmer tones to the floor. We may feel
that the blue color cast we get from our sky is still a little strong, but before we go
ahead and make a final evaluation of that, we need to turn our Sun spotlight back
on. To do that, we need to perform the following steps:
1. Jump back into our Orthographic - Front Scene view.
2. Right-click on the V-Ray spotlight and select the Edit light option from the
V-Ray for Sketchup flyout.
3. Put a check in the Enabled option and click on Ok to exit the light editor.
4. Finally, switch back to our POV - Main Gallery scene view and hit the render
button up on the V-Ray toolbar.
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