Game Development Reference
In-Depth Information
The game
As we discussed at the beginning of this chapter, there are several considerations that
must be kept in mind when designing and building a game to be played on a mobile
device as well as on a desktop browser. As we write this final game in this topic, we
will apply those principles and best practices making a game to be playable on both a
mobile device and an HTML5-ready browser.
The approach taken in this particular project is to design for desktop first then add
mobile-specific APIs and functionality later. The number one reason for this decision
was because it is much easier to test and debug an application on a desktop browser
using existing tools and common practices, then add the things needed to make the
code run smoothly on mobile as well.
The final game is a traditional two-dimensional space shooter, where the player con-
trols a single ship that can move around the screen and always shoots up in the same
direction. Random enemy space ships come from all sides of the screen, attempting
to hit the player's ship, thus giving damage to the player's ship until it explodes.
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