Game Development Reference
In-Depth Information
solution, as shown on the screenshot on the right, makes the interface more forgiv-
ing and harder for the user to mess up.
If you look at the developer guides published by the various mobile platform makers,
you will find specific pixel dimensions that are suggested as the minimum size for
widgets that can be touched as well as minimum distances between two or more
touchable elements. While there is no perfect size of any particular widget, we must
always design with this issue in mind.
Save battery life
No matter how amazing your mobile game might be, the minute that users realize
that the game is rudely demanding on their device's battery, the game will immedi-
ately be frowned upon. If the user is running low on power, but they know that your
game is very friendly with power consumption, your application will definitely get ex-
tra love.
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