Game Development Reference
In-Depth Information
case positionError.TIMEOUT:
doOnTimeout(positionError.message);
break;
}
}
// Ask the user if you may use Geolocation
navigator.geolocation.getCurrentPosition(getGeo,
doNoGeo);
The first part of the API involves asking the user for permission to get his or her loc-
ation. This is done by calling the getCurrentPosition function on the geoloca-
tion attribute of the global navigator object. The function takes two arguments,
namely a callback function to be called if the user allows the browser to share the
user's location and a callback function to be called if the user denies the application's
request.
If the user accepts the request from the application to share the geolocation, the call-
back is invoked with a Geoposition object passed in to it. This object has nine
properties that we can use:
timestamp : When the callback function was invoked
coords : An instance of class Coordinates
accuracy : How accurate the GPS coordinate is (in meters)
altitude : In meters
altitudeAccuracy : How accurate the altitude is (in meters)
heading : In degrees clockwise from north
latitude : As a double
longitude : As a double
speed : In meters per second
There are only three attributes in the position object that are required to be present.
These are the latitude and longitude values, along with the accuracy attrib-
ute. All other values are optional and will be available if the hardware in use supports
them. Keep in mind, also, that this feature is equally available on mobile devices, so
it is possible and likely that the user's position changes somewhat during the course
of the application's usage. Thankfully, once the user has agreed to have his or her
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