Game Development Reference
In-Depth Information
Summary
In this chapter, we finally jumped off the spring board we set up in the previous
chapter, and dove headfirst into the very deep world of HTML5 game development.
We started out by setting up the project structure used in constructing this game and
discussed the main goals and objectives of the game. Next, we looked at each of the
components used in the game and discussed how and why they were used. Finally,
we look a deeper look at each of the HTML5 APIs, that make up each of these com-
ponents, and looked at some code examples to make them work.
Since the complete source code for the game is fairly lengthy, we only took a brief
peek at the main structure of the code, so that when you download the full source from
Packt's website, the code looks somewhat familiar to you. Again, I want to remind you
that because the focus of this topic is not game development but rather HTML5, the
methods and techniques used to make this game may or may not be the most optim-
al approach to game development. Although, the way this game was coded in pure
HTML5, it works and performs great in any modern webkit-based browser. A discus-
sion in game development as well as more sophisticated techniques is beyond the
scope of the topic.
Search WWH ::




Custom Search