Game Development Reference
In-Depth Information
Putting it together
So now that we have understood how to import our 2D assets into our project and how the
sprite system works, let's look at building our game with it.
I'm going to talk about the usual thought process that is used to build such systems and
highlight issues that you might commonly face and how to resolve them, rather than just
pointing out fingers and saying do this and that.
Note
The lessons learned in the Classes section are very important lessons to learn early on as
we are just starting out with the 2D features. We won't use them just yet but refer to this
again when we hit Chapter 5 , NPCs and Interactions , and start implementing them fully.
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