Game Development Reference
In-Depth Information
Understanding components
Components in Unity are the building blocks of any game; almost everything you will use
or apply will end up as a component on a GameObject inspector in a scene.
Until you build your project, Unity doesn't know which components will be in the final
game when your code actually runs (there is some magic applied in the editor). So, these
components are not actually attached to your GameObject inspector but rather linked to
them.
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